AoeStats
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MegaRandom

509281205Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 46m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
967
+13
🇺🇸 Varangians · United States
924
+15
🇺🇸 Tupi · United States
922
+15
🇨🇦 Danes · Canada
1083
-21
🇲🇽 Spanish · Mexico
819
-11
🇲🇽 Hindustanis · Mexico
816
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,431 9:54 19:21 41:43 ⚔ Scout Rush
28 1,312 11:07 16:48 35:48 ⛏ Fish Boom FC
27 1,259 10:16 27:07 45:29 ⚔ Archers into Skirms into Towers
23 1,081 10:56 16:25 — ⛏ Fast Castle
19 877 10:53 22:44 32:36 ⛏ Fish Boom FC
13 586 11:28 21:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,385 13,379 7,620 3,100 45,484 51,912
12,900 20,500 5,665 2,540 41,605 43,609
10,145 17,125 6,655 3,175 37,100 37,416
10,295 9,900 2,500 2,960 25,655 28,313
11,910 6,020 3,840 2,800 24,570 26,272
4,805 5,435 2,015 1,700 13,955 16,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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