AoeStats
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Nomad

509203125Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 59m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1245
+15
🇨🇱 Danes · Chile
1231
+16
🇨🇱 Varangians · Chile
1227
+16
🇫🇷 Burgundians · France
1206
+17
🇮🇹 Khitans · Italy
1300
-20
🇮🇹 Varangians · Italy
1269
-18
🇮🇹 Vikings · Italy
1162
-13
🇬🇧 Romans · United Kingdom
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,623 13:32 29:27 38:45 ⚔ Fish Boom into Scouts
41 2,427 14:39 23:25 40:16 ⛏ Fish Boom into Galleys into Fire Galleys FC
38 2,261 15:10 19:16 45:53 ⛏ Fish Boom FC
37 2,180 13:44 22:21 50:21 ⛏ Fish Boom FC
37 2,221 13:32 30:04 — ⛏ Fish Boom into Galleys
29 1,717 13:55 22:21 42:36 ⛏ Fish Boom
26 1,547 15:04 20:58 35:40 ⛏ Fish Boom FC
23 1,342 16:05 23:58 45:23 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,260 31,078 10,005 4,550 71,893 76,519
27,530 21,705 9,550 3,025 61,810 66,611
22,490 12,995 11,710 4,850 52,045 59,080
21,550 12,560 12,435 3,230 49,775 52,187
17,875 17,210 9,495 3,185 47,765 64,358
21,535 16,730 8,310 1,050 47,625 47,803
11,785 14,990 13,740 2,250 42,765 44,379
15,105 19,030 6,185 1,050 41,370 42,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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