AoeStats
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Pilgrims

509061464Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 60m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1275
+12
🇩🇪 Armenians · Germany
1256
+13
🇫🇷 Burgundians · France
1209
+15
🇹🇼 Koreans · Taiwan
1157
+18
🇦🇺 Britons · Australia
1204
-15
🇮🇸 Saxons · Iceland
1199
-15
🇨🇳 Muisca · China
1183
-14
🇮🇳 Spanish · India
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,128 11:42 15:46 23:24 ⛏ Fish Boom FC
42 2,535 14:16 21:42 40:04 ⚔ Fish Boom into Towers FC
27 1,623 12:03 20:06 39:45 ⛏ Fish Boom FC
25 1,481 13:15 20:11 44:16 ⚔ Fish Boom into Archers
21 1,259 13:33 22:08 37:20 ⛏ Fish Boom into Galleys FC
20 1,206 11:48 17:37 53:39 ⛏ Fish Boom FC
18 1,086 17:13 24:58 — ⚔ Drush into Fish Boom into Archers
9 523 12:51 18:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,505 17,335 26,800 3,005 82,645 88,414
26,755 20,845 9,545 5,525 62,670 67,751
23,370 14,990 12,010 5,375 55,745 67,021
20,445 20,100 8,195 1,080 49,820 51,365
14,110 18,465 12,195 4,735 49,505 59,687
9,200 16,390 6,640 1,800 34,030 34,856
4,025 4,464 710 350 9,549 11,934
2,450 2,335 410 225 5,420 7,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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