AoeStats
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MegaRandom

510440545Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1176
+16
🇺🇸 Burgundians · United States
1175
+16
🇺🇸 Persians · United States
1164
+16
🇺🇸 Goths · United States
1159
+17
🇺🇸 Bohemians · United States
1221
-18
🇺🇸 Saxons · United States
1193
-17
🇺🇸 Mongols · United States
1190
-17
🇺🇸 Varangians · United States
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,693 9:56 22:04 40:31 ⚔ Scout Rush
44 2,070 10:16 22:29 38:14 ⚔ Archer Rush
39 1,830 10:26 17:20 41:45 ⛏ Fast Castle
37 1,756 10:37 19:13 30:13 ⚔ M@A FC
20 931 10:57 19:28 —
15 710 10:56 14:55 30:57 ⛏ Fast Castle
15 696 11:28 23:09 — ⛏ Fast Castle
13 613 10:36 14:39 44:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,210 9,467 11,070 2,150 46,897 52,069
13,195 13,608 10,150 3,455 40,408 41,450
20,045 10,890 6,795 1,625 39,355 39,961
14,455 9,525 8,335 1,400 33,715 40,497
10,310 7,485 7,705 1,420 26,920 31,213
10,005 7,040 2,615 980 20,640 21,770
8,595 6,210 1,770 3,100 19,675 21,628
4,350 5,555 2,200 1,425 13,530 13,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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