AoeStats
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African Clearing

511084834Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 53m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1396
+17
🇩🇪 Vietnamese · Germany
1306
+21
🇩🇪 Persians · Germany
1273
+22
🇳🇱 Danes · Netherlands
1524
-25
🇳🇱 Tatars · Netherlands
1413
-20
🇳🇱 Varangians · Netherlands
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,403 13:23 17:21 41:10 ⛏ Fast Castle
44 2,359 13:27 18:34 45:27 ⛏ Fast Castle
39 2,089 12:29 16:23 43:44 ⛏ Fast Castle
39 2,073 12:29 22:36 39:37 ⚔ Scouts into Archers
30 1,596 13:35 17:52 40:16 ⛏ Fast Castle
28 1,503 13:16 17:20 42:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,790 21,769 9,520 6,360 59,439 64,226
20,440 19,703 13,750 4,400 58,293 61,960
17,400 18,200 9,595 5,145 50,340 59,815
21,940 16,596 7,260 2,250 48,046 50,681
18,290 13,036 11,020 3,000 45,346 53,224
16,195 16,129 5,545 1,615 39,484 40,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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