AoeStats
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Fortress

509972068Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 53m 29s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1327
+15
🇬🇧 Georgians · United Kingdom
1286
+16
🇬🇧 Britons · United Kingdom
1232
+19
🇺🇸 Cumans · United States
1196
+19
🇹🇷 Jurchens · Türkiye
1363
-20
🇩🇪 Italians · Germany
1283
-17
🇮🇹 Saxons · Italy
1268
-16
🇷🇺 Mongols · Russia
1255
-16
Player eAPM Actions Feudal Castle Imperial Opening
145 7,770 6:19 19:24 31:17 ⛏ Fast Castle
51 2,731 8:13 12:57 30:16 ⛏ Fast Castle
45 2,408 8:05 11:44 25:29 ⛏ Fast Castle
40 2,136 9:35 13:39 17:38 ◆ FC into Fast Imp
40 2,139 7:16 11:11 29:59 ⛏ Fast Castle
28 1,508 7:46 12:08 25:57 ⛏ Fast Castle
16 859 6:41 11:51 26:05 ⛏ Fast Castle
15 819 7:59 12:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,615 68,470 16,700 1,400 149,185 155,035
35,920 27,965 12,110 4,015 80,010 90,248
31,210 30,725 14,930 1,620 78,485 89,679
34,250 23,470 14,585 1,700 74,005 79,109
34,210 20,635 14,945 4,055 73,845 79,547
24,360 24,105 14,900 7,990 71,355 85,173
20,465 18,755 11,545 2,600 53,365 56,208
7,275 6,310 350 1,090 15,025 18,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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