AoeStats
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Black Forest

509456505Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 62m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Varangians · Bosnia & Herzegovina
1256
+15
🇦🇹 Khmer · Austria
1194
+17
🇩🇪 Danes · Germany
1136
+20
🇩🇪 Bohemians · Germany
1119
+20
🇭🇺 Britons · Hungary
1253
-19
🇭🇺 Maya · Hungary
1229
-18
🇬🇧 Mongols · United Kingdom
1223
-18
🇭🇺 Danes · Hungary
1186
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,885 10:35 15:03 32:20 ⛏ Fast Castle
32 2,007 10:50 16:12 30:17 ⛏ Fast Castle
31 1,944 16:59 20:42 35:10 ⛏ Fish Boom FC
27 1,687 13:10 20:41 32:26 ⛏ Fish Boom FC
25 1,535 12:49 16:28 28:30 ⛏ Fish Boom FC
24 1,493 15:11 21:43 37:11 ⛏ Fast Castle
24 1,522 12:43 17:46 33:57 ⛏ Fish Boom FC
18 1,142 12:41 16:20 31:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,380 52,270 27,850 3,000 119,500 130,576
47,135 43,280 20,925 3,945 115,285 123,614
48,390 19,777 27,440 2,335 97,942 117,834
41,980 27,840 19,850 3,650 93,320 105,514
28,040 32,665 23,165 2,150 86,020 97,686
22,370 33,425 19,780 4,200 79,775 97,216
25,800 33,700 14,235 3,310 77,045 80,696
22,555 25,283 16,570 4,685 69,093 70,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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