AoeStats
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Yucatan

510282952Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 43m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1134
+18
🇸🇪 Franks · Sweden
1100
+19
🇦🇺 Mongols · Australia
1068
+20
🇦🇺 Slavs · Australia
1203
-20
🇦🇺 Varangians · Australia
1177
-19
🇦🇺 Romans · Australia
1134
-18
Player eAPM Actions Feudal Castle Imperial Opening
73 3,206 14:10 23:29 37:19 ⚔ M@A into Archers into Skirms
36 1,601 11:17 22:58 43:02 ⚔ Drush into Archers
32 1,397 12:58 16:55 36:24 ⛏ Fast Castle
24 1,058 10:02 19:59 40:49 ⚔ Scout Rush
23 992 10:01 15:42 33:25 ⚔ Scouts FC
20 862 12:36 20:18 36:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,840 15,636 11,105 2,835 50,416 53,160
17,055 17,463 11,250 2,555 48,323 51,445
17,810 9,389 9,470 1,805 38,474 42,862
16,405 9,170 5,740 1,560 32,875 37,706
10,035 7,512 4,840 1,675 24,062 28,464
11,015 6,555 3,800 1,840 23,210 26,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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