AoeStats
← Reimke

Lombardia

508776185Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 33m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1140
+15
🇨🇴 Varangians · Colombia
1140
+15
🇺🇸 Saxons · United States
1125
-15
🇺🇸 Varangians · United States
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,692 11:55 15:37 — ⚔ FC into Scouts
41 1,378 10:13 15:04 32:28 ⛏ Fast Castle
40 1,319 9:47 14:50 — ⛏ Fast Castle
31 1,019 12:44 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,540 6,027 4,320 850 23,737 24,389
8,145 5,591 3,230 200 17,166 19,642
7,820 6,314 2,230 575 16,939 17,916
8,100 7,091 840 455 16,486 19,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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