AoeStats
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Lombardia

508766279Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 56m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1122
+16
🇺🇸 Varangians · United States
1115
+16
🇲🇽 Saxons · Mexico
1135
-16
🇺🇸 Varangians · United States
1113
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,997 10:47 24:56 39:26 ⚔ Scout Rush
37 2,075 10:08 22:42 44:59 ⚔ Scout Rush
29 1,673 12:41 17:31 36:59 ⛏ Fast Castle
23 1,323 9:43 20:06 37:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,990 21,448 18,115 3,195 72,748 82,036
33,510 13,624 18,620 3,450 69,204 84,773
31,395 12,890 15,095 2,820 62,200 71,989
21,350 9,383 7,155 3,075 40,963 53,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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