AoeStats
← Dirty Dan

Arena

509199370Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 49m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1131
+14
🇦🇷 Franks · Argentina
1111
+15
🇫🇷 Mongols · France
1042
+18
🇩🇪 Celts · Germany
1089
-16
🇩🇪 Danes · Germany
1085
-16
🇩🇪 Franks · Germany
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,241 10:34 14:37 31:34 ⛏ Fast Castle
34 1,663 12:08 16:16 31:28 ⛏ Fast Castle
34 1,692 9:58 14:33 27:56 ⛏ Fast Castle
29 1,414 10:38 15:42 34:30 ⛏ Fast Castle
22 1,084 10:32 17:43 33:17 ⛏ Fast Castle
22 1,074 10:27 14:14 41:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,610 19,430 17,955 3,110 69,105 91,364
25,125 17,830 7,045 7,695 57,695 83,235
20,450 15,475 9,610 2,190 47,725 61,238
18,190 9,905 7,415 2,250 37,760 46,599
12,535 7,170 5,130 1,600 26,435 27,937
6,475 8,910 5,490 2,050 22,925 26,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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