AoeStats
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Lombardia

510021631Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
599
+15
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577
+16
🇺🇸 Saxons · United States
515
+18
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506
+18
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587
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🇦🇷 Khmer · Argentina
572
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🇨🇳 Aztecs · China
559
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🇲🇽 Celts · Mexico
553
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,631 14:33 24:14 48:40 ⛏ Fast Castle
30 1,740 10:07 19:16 43:41 ⛏ Fast Castle
24 1,419 12:20 22:41 40:28 ⛏ Fast Castle
14 841 12:44 19:32 44:51 ⛏ Fast Castle
12 678 15:41 30:40 47:02 ⛏ Fast Castle
9 524 19:21 28:36 43:03 ⛏ Fast Castle
8 460 40:19 57:14 —
0 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,330 44,910 18,285 4,590 98,115 118,980
21,555 30,400 20,075 5,475 77,505 84,161
26,955 19,365 14,610 2,955 63,885 74,628
21,520 23,847 5,035 2,125 52,527 70,301
22,550 15,594 10,020 2,555 50,719 58,959
16,615 7,455 8,060 2,145 34,275 39,527
6,445 5,230 520 670 12,865 22,989
0 0 0 0 0 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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