AoeStats
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Pilgrims

509062746Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 59m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
834
+14
🇨🇦 Varangians · Canada
749
+18
🇺🇸 Saxons · United States
737
+18
🇳🇿 Bohemians · New Zealand
671
+21
🇳🇿 Romans · New Zealand
908
-23
🇳🇿 Malay · New Zealand
874
-21
🇳🇿 Khmer · New Zealand
727
-17
🇦🇺 Khmer · Australia
645
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 3,810 21:25 29:41 46:57 ⚔ M@A FC
56 3,332 25:08 33:55 50:41 ⚔ Drush into Archers
47 2,774 17:00 21:14 37:03 ⛏ Fish Boom FC
36 2,151 14:22 19:06 — ⛏ Fast Castle
36 2,148 20:59 33:49 — ⚔ Fish Boom into Drush FC
15 905 17:47 30:48 — ⚔ Fish Boom into Towers into Archers
5 288 17:56 26:23 — ⚔ Drush FC
2 142 11:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,970 44,375 7,130 2,675 77,150 76,624
25,900 27,435 15,220 6,340 74,895 93,713
19,885 16,285 7,760 1,815 45,745 46,353
12,060 13,666 5,540 445 31,711 32,447
13,010 9,550 4,775 1,535 28,870 32,947
8,645 4,323 4,160 100 17,228 18,716
6,795 3,675 2,200 1,400 14,070 13,749
1,300 675 50 100 2,125 2,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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