AoeStats
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MegaRandom

509788479Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 66m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
705
+14
🇺🇸 Vietnamese · United States
673
+15
🇺🇸 Varangians · United States
659
+16
🇺🇸 Vietnamese · United States
610
+18
🇺🇸 Persians · United States
722
-18
🇨🇱 Byzantines · Chile
682
-29
🇦🇷 Lithuanians · Argentina
668
-16
🇺🇸 Goths · United States
567
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,247 9:23 21:56 33:30 ⛏ Fast Castle
15 982 10:41 22:21 37:40 ⚔ FC into Skirms
14 940 12:22 22:42 38:10 ⛏ Fast Castle
14 903 9:30 21:15 40:26 ⛏ Fast Castle
13 839 15:29 26:12 47:56 ⚔ Fish Boom FC into Scouts
11 728 11:19 19:10 32:26 ⛏ Fast Castle
11 739 12:00 24:01 46:00 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
57,155 29,623 14,510 2,800 104,088 106,987
25,200 22,621 22,500 5,910 76,231 97,052
31,355 21,550 15,825 3,750 72,480 85,783
21,485 26,625 16,780 5,000 69,890 123,570
22,150 15,990 13,980 3,990 56,110 66,458
14,105 14,220 10,325 1,645 40,295 48,886
16,745 10,475 9,275 3,430 39,925 44,891
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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