MegaRandom
509770063Analyzed4v4 RM
·
3d ago on Sep 28, 2026·
50m 37s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 146,366 analysed team-game players on MegaRandom.
L0TROttoSkyW
D
Feudal Age
19:10
vs 11:14
btm 1%
Castle Age
29:40
vs 20:18
btm 3%
Imperial Age
—
vs 37:21
btm 0%
eAPM
11
vs 28
btm 8%
First military
10:23
vs 14:32
top 13%
▼
Slow Feudal Age at 19:10 — slower than 99% of analysed players on MegaRandom
▼
Slow Castle Age at 29:40 — slower than 97% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▲
Early military at 10:23 (Militia) — earlier than 87% of analysed players on MegaRandom
▼
Town centers idle 36:57 of the first 29:40 — keep villagers queued
HumberV
D
Feudal Age
14:57
vs 11:14
btm 5%
Castle Age
35:13
vs 20:18
btm 1%
Imperial Age
—
vs 37:21
btm 0%
eAPM
18
vs 28
btm 25%
First military
21:47
vs 14:32
btm 14%
▼
Slow Feudal Age at 14:57 — slower than 95% of analysed players on MegaRandom
▼
Slow Castle Age at 35:13 — slower than 99% of analysed players on MegaRandom
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 21:47 (Militia) — later than 86% of analysed players on MegaRandom
▼
Town centers idle 42:50 of the first 35:13 — keep villagers queued
vajamian
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
0
vs 28
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
Leeroy Jenkins 2012
D
Feudal Age
17:28
vs 11:14
btm 1%
Castle Age
27:24
vs 20:18
btm 7%
Imperial Age
—
vs 37:21
btm 0%
eAPM
14
vs 28
btm 12%
First military
25:19
vs 14:32
btm 7%
▼
Slow Feudal Age at 17:28 — slower than 99% of analysed players on MegaRandom
▼
Slow Castle Age at 27:24 — slower than 93% of analysed players on MegaRandom
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 25:19 (Militia) — later than 93% of analysed players on MegaRandom
▼
Town centers idle 27:08 of the first 27:24 — keep villagers queued
Zukomazi
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
2
vs 28
btm 1%
▼
Low eAPM (2) — busier hands win idle time back
▼
Town centers idle 52:24 of the first 30:00 — keep villagers queued
Castelaro
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
1
vs 28
btm 1%
▼
Low eAPM (1) — busier hands win idle time back
VivaPeron
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
2
vs 28
btm 1%
▼
Low eAPM (2) — busier hands win idle time back
▼
Town centers idle 53:34 of the first 30:00 — keep villagers queued
0xANGEK
D
Feudal Age
11:54
vs 11:14
btm 34%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
17
vs 28
btm 22%
First military
16:34
vs 14:32
btm 37%
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 45:51 of the first 30:00 — keep villagers queued