AoeStats
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MegaRandom

509770063Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Dravidians · Canada
729
+16
🇨🇦 Persians · Canada
686
+18
🇺🇸 Malay · United States
664
+19
🇺🇸 Celts · United States
640
+19
🇺🇸 Burgundians · United States
753
-20
🇨🇳 Malians · China
731
-25
🇦🇷 Turks · Argentina
710
-17
🇧🇷 Chinese · Brazil
693
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 936 14:57 35:13 — ⚔ Towers into Scouts
17 866 11:54 — — ⚔ Scout Rush
14 719 17:28 27:24 — ⚔ Towers FC
11 577 19:10 29:40 — ⚔ Drush into Fish Boom FC
2 105 — — —
2 125 — — —
1 40 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,670 13,940 3,575 3,625 34,810 39,864
10,585 9,125 2,750 750 23,210 36,210
11,170 5,685 1,265 475 18,595 23,876
4,415 3,152 225 115 7,907 8,461
550 425 50 100 1,125 656
600 350 50 100 1,100 603
0 275 0 100 375 157
0 275 0 100 375 2,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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