AoeStats
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Arena

510935686Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 37m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1117
+15
🇭🇰 Britons · Hong Kong SAR China
1101
+15
🇹🇼 Saxons · Taiwan
1094
+16
🇨🇳 Mongols · China
1052
+17
🇳🇿 Vietnamese · New Zealand
1110
-17
🇺🇸 Turks · United States
1101
-16
🇺🇸 Varangians · United States
1095
-16
🇲🇽 Inca · Mexico
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,257 10:08 23:40 — ⚔ Towers FC into Archers
29 1,063 9:35 17:45 29:47 ⛏ Fast Castle
24 874 10:51 15:08 29:33 ⛏ Fast Castle
23 855 11:12 15:16 30:20 ⛏ Fast Castle
23 857 10:33 23:32 — ⚔ Archer Rush
22 799 10:43 14:21 — ⛏ Fast Castle
20 742 11:42 15:47 28:49 ⛏ Fast Castle
11 418 12:34 18:19 22:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,410 12,845 19,375 1,600 65,230 68,538
19,220 13,850 7,785 1,000 41,855 52,961
17,345 13,595 5,120 1,625 37,685 43,857
16,085 11,030 4,630 2,280 34,025 37,386
11,425 7,790 2,260 2,680 24,155 24,823
8,995 8,240 3,475 1,635 22,345 24,676
9,895 7,801 2,745 1,100 21,541 23,987
8,650 6,235 3,200 165 18,250 21,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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