AoeStats
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Arena

509657979Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 72m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Poles · Norway
1121
+35
🇹🇼 Danes · Taiwan
1106
+15
🇷🇺 Saxons · Russia
1093
+15
🇭🇰 Celts · Hong Kong SAR China
1074
+16
🇲🇽 Italians · Mexico
1131
-17
🇨🇦 Magyars · Canada
1079
-15
🇲🇽 Portuguese · Mexico
1063
-14
🇦🇷 Vietnamese · Argentina
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,274 10:57 17:03 28:41 ⛏ Fast Castle
38 2,760 10:30 17:31 29:31 ⛏ Fast Castle
37 2,703 12:25 15:43 36:00 ⛏ Fast Castle
29 2,115 11:11 14:51 30:08 ⛏ Fast Castle
24 1,721 11:08 15:08 28:38 ⛏ Fast Castle
23 1,681 10:35 15:02 30:22 ⛏ Fast Castle
19 1,365 10:47 14:58 32:43 ⛏ Fast Castle
17 1,226 12:01 17:43 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,830 65,828 24,210 3,200 151,068 164,660
73,525 19,305 6,315 1,630 100,775 112,538
36,045 34,180 23,875 4,010 98,110 105,872
35,450 34,005 20,945 4,975 95,375 97,311
35,875 32,140 20,330 1,000 89,345 102,529
34,815 12,410 28,870 2,150 78,245 98,209
29,150 29,710 4,745 4,150 67,755 73,365
28,425 25,222 9,270 1,985 64,902 74,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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