AoeStats
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Lombardia

508641105Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
989
+11
🇨🇳 Saxons · China
893
+14
🇨🇳 Franks · China
819
+18
🇦🇷 Spanish · Argentina
746
+21
🇨🇳 Saxons · China
905
-47
🇨🇳 Teutons · China
899
-51
🇺🇸 Japanese · United States
835
-15
🇮🇳 Aztecs · India
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,815 12:29 23:39 33:18 ⚔ M@A Rush
25 1,098 10:17 20:45 33:00 ⛏ Fast Castle
25 1,088 11:01 15:17 29:19 ⛏ Fast Castle
20 895 11:55 18:00 32:28 ⛏ Fast Castle
18 805 12:28 16:31 28:34 ⛏ Fast Castle
17 759 10:39 30:38 —
12 540 11:50 21:18 37:18 ⛏ Fast Castle
9 392 14:17 22:50 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,805 18,165 14,375 2,445 64,790 73,664
23,695 9,985 11,195 850 45,725 51,398
18,055 12,495 9,820 2,220 42,590 49,923
14,625 13,725 5,640 2,345 36,335 40,194
13,890 12,885 6,140 1,220 34,135 42,467
12,420 5,010 6,750 750 24,930 27,716
10,645 3,555 2,910 1,485 18,595 19,930
5,755 4,480 700 1,710 12,645 14,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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