AoeStats
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Nomad

509665321Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 16m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1048
+15
🇳🇴 Wu · Norway
1043
+15
🇫🇷 Vietnamese · France
1030
+16
🇬🇧 Saxons · United Kingdom
891
+22
🇸🇪 Koreans · Sweden
1084
-19
🇲🇽 Teutons · Mexico
1014
-17
🇵🇪 Chinese · Peru
1004
-16
🇯🇵 Burmese · Japan
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
22 348 — — —
17 270 15:47 — — ⚔ Fish Boom into Drush
13 204 — — —
11 177 15:36 — — ⛏ Fish Boom
10 164 — — —
10 160 — — —
8 126 — — —
8 128 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 2,700 50 100 5,200 4,966
1,650 1,750 110 100 3,610 4,003
1,950 875 50 100 2,975 2,515
1,550 825 50 140 2,565 2,681
450 475 50 100 1,075 470
300 503 50 100 953 247
0 340 0 100 440 66
0 375 0 0 375 445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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