AoeStats
← CheJuani10

Yucatan

510420432Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 36m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Shu · India
1134
+14
🇪🇸 Muisca · Spain
1133
+14
🇦🇷 Spanish · Argentina
1045
+18
🇳🇿 Bohemians · New Zealand
1013
+19
🇨🇦 Cumans · Canada
1131
-18
🇺🇸 Danes · United States
1092
-16
🇬🇧 Franks · United Kingdom
1069
-16
🇨🇦 Varangians · Canada
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,500 11:50 16:33 — ⛏ Fast Castle
40 1,449 10:12 13:47 30:39 ⛏ Fast Castle
30 1,091 9:40 20:49 31:47 ⚔ Archer Rush
29 1,039 11:44 16:09 31:35 ⛏ Fast Castle
28 1,010 12:48 17:11 — ⛏ Fast Castle
21 771 8:25 19:07 — ⛏ Fast Castle
14 500 10:41 14:13 — ⛏ Fast Castle
12 445 11:59 17:16 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,665 8,795 4,515 850 25,825 28,746
11,665 5,790 5,930 200 23,585 25,742
9,440 6,145 5,205 1,000 21,790 22,359
8,625 6,210 2,165 880 17,880 19,045
7,375 3,765 3,690 1,300 16,130 18,664
7,065 4,075 810 2,250 14,200 16,273
6,565 4,353 1,775 200 12,893 14,886
4,225 2,470 250 425 7,370 8,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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