AoeStats
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Pilgrims

508592205Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 30m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1470
+16
🇳🇿 Dravidians · New Zealand
1406
+19
🇲🇽 Saracens · Mexico
1262
+25
🇲🇽 Celts · Mexico
1482
-21
🇦🇷 Varangians · Argentina
1464
-20
🇲🇽 Danes · Mexico
1448
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 1,818 12:53 19:07 — ⛏ Fish Boom into Fire Galleys FC into Galleys
51 1,564 10:54 24:05 — ⛏ Fish Boom into Galleys FC
49 1,526 11:11 23:46 — ⛏ Fish Boom into Galleys FC
45 1,388 12:40 19:02 — ⚔ Fish Boom into Archers
28 863 11:11 14:52 27:55 ⛏ Fish Boom FC into Fire Galleys
27 826 11:23 22:11 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,805 10,075 3,910 955 23,745 26,483
5,175 8,470 2,640 950 17,235 18,204
5,540 7,708 1,720 1,485 16,453 16,627
5,800 7,265 2,350 625 16,040 18,361
4,565 6,443 2,495 1,725 15,228 16,077
4,450 5,900 1,300 1,205 12,855 13,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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