AoeStats
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Oasis

508955230Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1354
+12
🇨🇦 Romans · Canada
1349
+13
🇨🇴 Ethiopians · Colombia
1195
+19
🇨🇱 Mongols · Chile
1148
+21
🇪🇸 Danes · Spain
1334
-19
🇪🇸 Varangians · Spain
1296
-17
🇪🇸 Teutons · Spain
1249
-16
🇪🇸 Vietnamese · Spain
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 2,850 8:51 20:33 37:37
55 2,241 9:01 25:16 — ⚔ Archer Rush
53 2,146 9:44 26:58 — ⚔ M@A into Skirms
44 1,808 9:44 22:52 — ⚔ Scout Rush
38 1,568 10:29 25:59 — ⚔ M@A Rush
23 929 12:02 25:01 — ⚔ Archers into Skirms
21 860 9:51 23:37 32:18 ⚔ Archer Rush
19 765 9:53 18:34 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,740 8,891 10,285 2,150 40,066 42,648
8,900 12,103 10,295 875 32,173 33,065
9,900 11,401 7,840 1,490 30,631 32,278
14,785 8,976 4,395 655 28,811 29,129
8,545 10,755 5,640 100 25,040 27,228
9,305 8,980 6,245 200 24,730 28,673
9,235 5,840 4,325 1,040 20,440 25,922
8,130 6,004 1,900 2,570 18,604 19,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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