AoeStats
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Pilgrims

508950213Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 32m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1322
+12
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1283
+13
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1234
+15
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1160
+18
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1259
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1230
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1210
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🇬🇧 Muisca · United Kingdom
1190
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,002 9:55 18:53 — ⛏ Fish Boom into Galleys FC
30 962 10:13 16:26 32:21 ⛏ Fish Boom into Galleys FC
26 834 11:26 18:17 — ⛏ Fish Boom FC
18 574 10:44 21:02 32:34 ⛏ Fish Boom into Galleys FC
17 554 11:56 22:01 — ⚔ Fish Boom into Scouts
16 517 10:27 24:43 — ⚔ Fish Boom into Scouts
16 512 11:42 16:20 — ⛏ Fast Castle
14 445 14:07 26:25 — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,780 11,495 5,270 850 28,395 30,400
7,925 8,659 3,790 1,630 22,004 23,663
9,100 7,107 3,420 1,650 21,277 22,652
9,020 5,735 2,585 1,500 18,840 22,741
7,750 7,441 2,065 850 18,106 20,232
6,400 7,920 1,240 1,290 16,850 21,806
8,785 5,915 670 200 15,570 16,459
4,025 4,191 1,245 200 9,661 9,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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