AoeStats
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Lombardia

508947108Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 19m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1333
+13
🇻🇪 Dravidians · Venezuela
1261
+16
🇫🇷 Persians · France
1249
+17
🇲🇽 Slavs · Mexico
1212
+18
🇪🇸 Varangians · Spain
1341
-19
🇪🇸 Danes · Spain
1301
-18
🇪🇸 Hindustanis · Spain
1249
-15
🇪🇸 Vietnamese · Spain
1172
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 978 11:08 — — ⚔ Scout Rush
40 792 10:02 — — ⚔ Archers into Skirms
38 748 11:22 16:36 — ⛏ Fast Castle
35 696 9:25 19:17 — ⚔ Scout Rush
27 541 10:24 — —
16 317 10:06 — — ⛏ Fast Castle
16 307 11:47 — — ⚔ Archers into Skirms
14 286 14:31 — — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
3,775 4,677 1,360 0 9,812 10,113
4,570 3,876 250 300 8,996 9,079
4,845 2,475 570 165 8,055 8,474
4,910 2,630 50 0 7,590 8,434
3,670 2,365 50 375 6,460 6,875
3,420 2,250 350 85 6,105 7,332
3,320 2,011 330 145 5,806 6,407
3,325 1,880 250 230 5,685 7,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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