AoeStats
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Oasis

509002159Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
987
+16
🇲🇽 Saxons · Mexico
983
+16
🇺🇸 Magyars · United States
1173
-24
🇺🇸 Bohemians · United States
783
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,950 10:04 20:01 33:27 ⚔ Scout Rush
32 1,695 9:35 25:19 41:44 ⚔ Scout Rush
22 1,155 10:24 16:22 — ⛏ Fast Castle
7 360 13:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,895 11,710 10,600 1,860 43,065 56,452
13,345 11,965 4,805 1,850 31,965 37,005
9,065 9,854 2,045 5,225 26,189 30,629
3,165 2,420 75 0 5,660 9,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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