AoeStats
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Fortress

508808864Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 39m 6s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
922
+19
🇲🇽 Malians · Mexico
921
+19
🇲🇽 Varangians · Mexico
988
-19
🇲🇽 Danes · Mexico
984
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 878 8:33 12:29 33:37 ⛏ Fast Castle
21 806 7:30 12:53 37:14 ⛏ Fast Castle
20 769 6:43 14:48 — ⛏ Fast Castle
18 687 8:23 18:29 31:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,740 8,365 10,715 850 38,670 39,989
15,595 10,375 7,575 1,050 34,595 36,478
12,735 7,015 5,485 1,825 27,060 30,745
8,605 8,531 4,490 300 21,926 23,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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