AoeStats
← NF I Odysseo

Black Forest

510935386Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
1501
+10
🇹🇼 Varangians · Taiwan
1484
+11
🇭🇰 Mongols · Hong Kong SAR China
1441
+12
🇹🇼 Danes · Taiwan
1421
+13
🇲🇽 Cumans · Mexico
1427
-13
🇲🇽 Malians · Mexico
1410
-13
🇲🇽 Varangians · Mexico
1387
-13
🇲🇽 Bulgarians · Mexico
1228
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 2,853 10:35 26:28 37:39 ⚔ Skirmisher Rush
55 2,411 9:30 24:46 37:51 ⚔ M@A into Archers
49 2,154 11:19 15:33 29:51 ⛏ Fast Castle
42 1,846 10:53 15:00 30:22 ⛏ Fast Castle
41 1,794 11:27 15:22 28:50 ⛏ Fast Castle
40 1,743 9:32 30:05 — ⚔ Scout Rush
39 1,694 11:43 16:24 37:28 ⛏ Fast Castle
16 695 13:05 20:23 40:51 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,930 11,916 24,060 2,215 76,121 81,200
21,175 21,110 13,055 2,250 57,590 69,969
23,995 11,575 14,445 950 50,965 53,190
23,645 14,672 9,645 2,530 50,492 55,403
16,100 10,879 5,490 1,550 34,019 39,737
15,865 10,417 4,430 1,660 32,372 32,683
11,225 10,440 5,785 2,390 29,840 32,099
7,245 5,901 1,460 1,515 16,121 17,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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