AoeStats
← Joe Hendry

Pilgrims

508675627Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 98m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
938
+14
🇨🇳 Burgundians · China
937
+14
🇨🇳 Portuguese · China
936
+14
🇨🇳 Jurchens · China
905
+15
🇸🇪 Britons · Sweden
951
-17
🇮🇹 Saxons · Italy
882
-14
🇦🇷 Huns · Argentina
864
-13
🇹🇼 Vietnamese · Taiwan
862
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 4,401 13:42 23:26 40:55 ⛏ Fish Boom into Fire Galleys FC
26 2,591 14:14 20:22 36:21 ⛏ Fish Boom FC
21 2,099 13:31 25:26 42:26 ⚔ Fish Boom into M@A
19 1,854 11:33 22:38 59:32 ⛏ Fish Boom into Fire Galleys FC
18 1,813 13:37 18:19 34:13 ⛏ Fish Boom FC
16 1,620 18:02 39:33 46:25 ⛏ Fish Boom into Galleys FC
14 1,369 17:03 21:47 40:45 ⛏ Fast Castle
4 435 13:52 — — ⚔ M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
78,695 29,285 43,255 11,260 162,495 173,437
56,370 33,625 38,410 4,300 132,705 153,527
39,420 39,355 20,830 2,850 102,455 137,530
33,080 28,450 31,940 2,570 96,040 96,849
35,600 20,585 35,265 2,350 93,800 125,798
23,075 29,233 8,040 4,495 64,843 77,018
13,650 17,055 11,875 18,250 60,830 107,900
3,875 3,572 790 775 9,012 10,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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