AoeStats
← Red Calypso

MegaRandom

509771862Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 32m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1408
+12
🇦🇷 Mongols · Argentina
1404
+12
🇨🇦 Khmer · Canada
1377
+14
🇦🇹 Saxons · Austria
1363
+14
🇲🇽 Gurjaras · Mexico
1507
-20
🇨🇴 Vietnamese · Colombia
1424
-16
🇲🇽 Varangians · Mexico
1198
-8
🇦🇷 Britons · Argentina
1172
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 2,352 8:42 23:47 — ⚔ Archer Rush
48 1,592 10:04 26:53 — ⚔ Archer Rush
47 1,539 8:50 23:19 — ⚔ Scout Rush
40 1,326 11:43 25:23 — ⚔ Scout Rush
37 1,227 9:48 25:26 — ⚔ Drush into Archers
33 1,099 9:28 24:14 — ⚔ Archer Rush
30 972 8:59 26:24 — ⚔ Scouts into Fish Boom
24 789 11:59 24:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,525 5,554 2,375 750 22,204 23,762
10,310 7,735 2,560 155 20,760 21,948
6,250 7,913 4,610 1,200 19,973 20,249
11,420 5,166 2,755 100 19,441 21,011
5,525 7,841 5,540 100 19,006 20,624
6,025 7,662 3,975 200 17,862 19,882
7,860 5,860 3,595 100 17,415 17,260
9,445 5,391 2,170 100 17,106 17,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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