AoeStats
← Red Calypso

Arena

509519039Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 70m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1462
+16
🇺🇸 Varangians · United States
1434
+17
🇨🇳 Franks · China
1419
+17
🇺🇸 Japanese · United States
1369
+20
🇩🇪 Persians · Germany
1493
-19
🇩🇪 Saracens · Germany
1465
-18
🇨🇳 Cumans · China
1431
-17
🇦🇹 Britons · Austria
1409
-16
Player eAPM Actions Feudal Castle Imperial Opening
86 6,069 10:25 14:13 30:11 ⛏ Fast Castle
52 3,696 9:57 19:02 29:59 ⚔ Scout Rush
51 3,640 9:56 13:55 29:12 ⛏ Fast Castle
50 3,537 10:59 14:32 28:19 ⛏ Fast Castle
37 2,619 9:09 22:49 48:00 ⚔ Towers FC
36 2,574 10:05 13:39 27:22 ⛏ Fast Castle
24 1,686 10:50 15:12 29:49 ⛏ Fast Castle
23 1,596 8:55 45:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,795 80,630 26,095 2,890 152,410 153,209
60,190 31,150 54,430 5,075 150,845 156,082
38,740 44,963 20,285 5,370 109,358 125,659
47,730 26,800 26,725 5,550 106,805 132,183
37,995 29,055 17,450 6,295 90,795 95,551
31,650 40,200 15,400 1,920 89,170 91,696
32,045 20,567 11,910 955 65,477 68,435
10,975 8,510 1,330 675 21,490 32,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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