AoeStats
← Red Calypso

Black Forest

508879994Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 20m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saxons · Austria
1410
+16
🇩🇪 Danes · Germany
1405
+16
🇨🇳 Dravidians · China
1395
+17
🇩🇪 Saracens · Germany
1389
+17
🇨🇳 Teutons · China
1513
-21
🇭🇰 Khmer · Hong Kong SAR China
1439
-18
🇹🇼 Danes · Taiwan
1357
-14
🇨🇳 Britons · China
1320
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 868 11:47 16:10 — ⛏ Fish Boom FC
38 771 10:31 17:21 — ⛏ Fish Boom FC
36 732 9:45 — — ⚔ Archer Rush
35 709 12:14 16:29 — ⛏ Fish Boom FC
35 719 10:43 — — ⚔ Archer Rush
28 561 11:33 — — ⚔ M@A Rush
28 566 12:57 18:01 — ⛏ Fish Boom FC
27 551 9:40 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,800 4,200 350 255 8,605 8,490
3,050 3,720 1,720 0 8,490 9,785
4,200 3,444 325 270 8,239 8,211
3,775 3,845 470 70 8,160 9,279
3,725 2,422 475 535 7,157 7,928
3,325 3,180 250 0 6,755 8,885
2,400 2,394 410 415 5,619 5,945
3,050 1,237 100 875 5,262 5,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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