AoeStats
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Nomad

509382677Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 38m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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989
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947
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926
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894
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971
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966
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🇺🇸 Persians · United States
955
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,199 16:26 22:14 — ⛏ Fish Boom
25 969 14:47 20:46 — ⛏ Fast Castle
23 883 15:16 21:19 — ⛏ Fish Boom FC
22 861 16:14 22:40 36:54 ⚔ Fish Boom into Scouts
17 668 16:40 25:19 — ⚔ Fish Boom into M@A
15 591 14:19 19:46 36:06 ⛏ Fish Boom FC
13 488 15:39 21:30 — ⛏ Fish Boom
9 330 16:04 23:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,210 11,435 2,975 2,380 28,000 30,968
10,180 12,094 2,920 1,050 26,244 25,928
10,760 8,315 3,835 2,350 25,260 29,033
7,960 12,620 2,395 1,700 24,675 27,670
9,130 8,240 1,955 1,825 21,150 25,931
5,455 5,058 1,275 950 12,738 11,840
4,140 3,993 520 1,155 9,808 10,594
4,225 2,473 200 100 6,998 8,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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