AoeStats
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Arena

510136269Analyzed
4v4 RM · 18h ago on Sep 29, 2026· 6m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
964
+14
🇨🇳 Khmer · China
949
+15
🇨🇳 Varangians · China
892
+17
890
+19
🇩🇰 Danes · Denmark
957
-17
🇹🇼 Wei · Taiwan
935
-17
🇷🇺 Danes · Russia
932
-16
🇫🇷 Teutons · France
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 226 — — —
31 219 — — —
23 159 — — —
19 131 — — —
18 128 — — —
15 103 — — —
10 72 — — —
2 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 225 0 0 1,725 1,877
1,150 250 0 0 1,400 1,518
1,000 250 0 0 1,250 1,497
950 275 0 0 1,225 1,497
950 250 0 0 1,200 1,222
700 250 0 0 950 1,170
650 100 50 0 800 1,028
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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