AoeStats
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Arena

508928341Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 53m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
1361
+16
🇹🇷 Slavs · Türkiye
1355
+16
🇹🇷 Japanese · Türkiye
1330
+17
🇩🇪 Varangians · Germany
1290
+19
🇨🇿 Bengalis · Czechia
1419
-20
🇮🇹 Mapuche · Italy
1367
-17
🇪🇸 Saracens · Spain
1329
-16
🇳🇱 Hindustanis · Netherlands
1302
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,322 10:36 14:46 33:42 ⛏ Fast Castle
37 1,997 10:02 14:41 32:38 ⛏ Fast Castle
36 1,933 10:01 13:49 32:13 ⛏ Fast Castle
35 1,880 10:17 14:57 29:45 ⛏ Fast Castle
34 1,840 10:18 14:53 30:59 ⛏ Fast Castle
34 1,800 10:50 14:27 30:17 ⛏ Fast Castle
34 1,826 11:19 14:53 29:38 ⛏ Fast Castle
30 1,583 10:04 14:17 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,675 39,275 13,200 4,200 107,350 119,263
39,495 23,850 21,910 6,560 91,815 98,551
50,800 21,610 16,045 1,050 89,505 102,240
28,300 34,340 18,900 1,710 83,250 88,078
37,625 18,860 12,760 1,600 70,845 76,377
25,175 16,558 12,230 4,890 58,853 81,069
11,365 21,560 12,575 2,270 47,770 54,122
19,180 11,126 12,045 3,750 46,101 53,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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