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Lombardia

509312356Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 36m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
1221
+17
🇳🇿 Danes · New Zealand
1143
+19
🇩🇪 Danes · Germany
1233
-18
🇩🇪 Varangians · Germany
1230
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,645 10:49 14:36 — ⛏ Fast Castle
29 1,037 10:43 14:51 34:30 ⛏ Fast Castle
26 951 11:07 15:00 34:03 ⛏ Fast Castle
16 568 11:36 17:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,120 7,280 4,120 850 25,370 29,929
12,885 6,122 3,745 850 23,602 28,441
10,875 5,859 4,645 950 22,329 25,612
6,815 4,874 1,685 1,420 14,794 17,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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