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Lombardia

509309678Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 28m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bulgarians · Hungary
1253
+16
🇲🇽 Mongols · Mexico
1247
+16
🇩🇪 Danes · Germany
1249
-16
🇩🇪 Varangians · Germany
1246
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,316 10:25 23:12 — ⚔ Scout Rush
42 1,197 10:36 19:35 — ⛏ Fast Castle
26 730 11:03 15:00 — ⛏ Fast Castle
16 462 11:46 24:39 —

Resources

Player Food Wood Gold Stone Spent Collected
10,290 5,200 1,820 750 18,060 18,378
10,265 4,540 2,795 0 17,600 18,614
7,450 4,167 1,475 200 13,292 15,161
5,315 2,583 930 90 8,918 9,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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