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Lombardia

508486209Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 53m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1204
+14
🇩🇪 Varangians · Germany
1203
+14
🇮🇳 Tatars · India
1179
-14
🇮🇳 Teutons · India
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,544 11:36 15:33 33:53 ⛏ Fast Castle
23 1,201 10:53 15:03 37:34 ⛏ Fast Castle
16 828 11:13 16:48 41:33 ⛏ Fast Castle
13 713 12:47 17:19 40:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,370 22,950 12,565 3,975 75,860 78,796
27,915 13,647 20,005 2,925 64,492 73,768
11,300 17,812 11,745 1,690 42,547 46,029
15,020 14,905 4,175 2,295 36,395 46,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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