AoeStats
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Nomad

508733105Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1463
+15
🇪🇸 Teutons · Spain
1453
+16
🇻🇳 Turks · Vietnam
1443
+16
🇧🇷 Britons · Brazil
1431
+16
🇨🇭 Malians · Switzerland
1465
-16
🇫🇷 Varangians · France
1455
-16
🇫🇷 Celts · France
1442
-16
🇫🇷 Saxons · France
1413
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,079 13:05 23:10 44:46 ⚔ Fish Boom into Scouts
54 2,545 12:43 17:14 — ⛏ Fish Boom FC
48 2,259 13:58 18:00 36:25 ⛏ Fish Boom FC
45 2,099 13:16 21:56 27:29 ⚔ Fish Boom into Scouts into Fast Imp
26 1,216 13:57 18:55 — ⛏ Fish Boom FC
24 1,111 12:57 26:06 41:49 ⚔ Fish Boom into Towers FC
24 1,144 13:23 17:16 33:04 ⛏ Fish Boom FC
21 979 14:05 26:09 32:22 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,035 16,310 5,580 4,205 46,130 47,594
23,815 11,864 9,620 445 45,744 53,593
20,995 13,166 4,775 2,310 41,246 45,726
19,675 8,701 10,920 1,150 40,446 42,119
13,470 15,600 4,635 3,100 36,805 41,797
12,520 12,553 3,120 2,550 30,743 34,416
7,750 13,159 8,115 1,530 30,554 34,198
13,825 12,313 1,450 1,560 29,148 31,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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