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Pilgrims

508685888Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 31m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1211
+17
🇪🇪 Aztecs · Estonia
1206
+18
🇺🇸 Sicilians · United States
1182
+19
🇮🇶 Malay · Iraq
1179
+19
🇲🇪 Danes · Montenegro
1275
-20
🇲🇪 Georgians · Montenegro
1270
-19
🇨🇳 Jurchens · China
1212
-17
🇲🇪 Vietnamese · Montenegro
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 2,559 13:29 17:55 — ⛏ Fish Boom FC
30 946 9:08 15:14 — ⛏ Fish Boom FC
28 891 11:49 18:16 — ⛏ Fish Boom FC
26 811 11:22 16:03 28:27 ⛏ Fish Boom FC
22 681 11:12 16:15 — ⚔ Fish Boom FC into Archers
20 638 20:10 — — ⚔ Fish Boom into Towers
12 382 12:58 17:32 — ⚔ Fish Boom into Archers FC
10 323 14:16 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,935 9,659 8,475 200 35,269 42,336
10,325 12,135 4,240 1,820 28,520 34,303
5,725 7,489 4,000 1,085 18,299 18,268
5,015 5,088 3,010 1,500 14,613 14,285
4,760 4,072 570 950 10,352 10,136
3,050 4,530 1,255 475 9,310 8,779
3,500 3,036 50 750 7,336 9,160
1,250 1,525 50 300 3,125 3,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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