AoeStats
← 今夜浓愁未到乡

Arena

510309335Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1386
+14
🇨🇳 Khmer · China
1377
+14
1361
+15
1324
+16
🇮🇩 Wei · Indonesia
1369
-16
1340
-15
🇹🇼 Danes · Taiwan
1338
-15
🇨🇳 Khmer · China
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,547 9:55 14:34 33:01 ⛏ Fast Castle
41 1,765 11:17 14:06 27:31 ⛏ Fast Castle
40 1,738 11:15 15:21 33:26 ⛏ Fast Castle
38 1,654 9:17 13:16 34:43 ⛏ Fast Castle
38 1,665 10:37 14:36 33:09 ⛏ Fast Castle
36 1,559 10:38 14:40 — ⛏ Fast Castle
35 1,513 10:44 14:25 29:36 ⛏ Fast Castle
20 882 10:48 14:08 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,920 12,335 17,835 1,120 66,210 76,843
29,820 18,080 15,525 1,750 65,175 67,636
24,975 17,950 12,085 1,630 56,640 57,664
22,620 14,780 9,160 980 47,540 53,602
16,585 9,970 8,500 1,535 36,590 39,808
18,080 9,520 5,905 2,165 35,670 40,702
18,215 7,355 7,465 980 34,015 35,170
10,025 10,675 1,905 1,520 24,125 24,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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