AoeStats
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Nomad

510097353Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1033
+15
🇩🇪 Saxons · Germany
1000
+16
🇫🇷 Malians · France
995
+16
🇹🇷 Tatars · Türkiye
954
+18
🇨🇳 Mongols · China
1124
-20
🇨🇳 Spanish · China
1048
-18
🇨🇳 Varangians · China
1038
-18
🇨🇳 Britons · China
800
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,538 15:11 20:26 37:03 ⚔ Fish Boom into Scouts FC
26 1,388 14:05 19:26 33:52 ⛏ Fish Boom FC
25 1,340 14:59 19:47 33:04 ⛏ Fish Boom FC
25 1,322 13:06 28:09 — ⛏ Fish Boom
24 1,271 18:07 23:50 41:22 ⛏ Fish Boom FC
21 1,109 14:58 19:58 40:34 ⛏ Fast Castle
2 92 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,915 28,729 19,100 6,050 76,794 94,804
24,975 22,110 15,475 3,050 65,610 69,008
13,450 19,327 16,275 2,350 51,402 59,028
17,505 17,435 9,090 1,900 45,930 49,761
8,965 11,985 4,645 4,400 29,995 31,304
9,020 8,090 1,535 1,725 20,370 21,461
450 375 50 100 975 473
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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