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Black Forest

509453006Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
888
+14
🇺🇸 Saxons · United States
884
+14
🇹🇷 Japanese · Türkiye
874
+15
🇺🇸 Varangians · United States
867
+15
🇹🇷 Franks · Türkiye
1000
-64
🇹🇷 Portuguese · Türkiye
823
-14
🇹🇷 Khmer · Türkiye
823
-14
🇹🇷 Turks · Türkiye
739
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,675 15:05 20:05 32:07 ⛏ Fast Castle
25 1,207 10:30 18:15 32:17 ⛏ Fish Boom FC
22 1,066 12:44 17:12 37:57 ⛏ Fish Boom FC
20 956 11:45 21:30 35:25 ⚔ Archers FC
18 854 15:43 24:39 39:13 ⛏ Fish Boom FC
14 705 14:47 24:26 44:55 ⛏ Fast Castle
12 602 16:44 25:06 38:22 ⛏ Fast Castle
11 533 15:21 21:35 43:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,545 30,169 17,135 1,885 67,734 77,294
20,965 25,955 17,215 1,875 66,010 85,717
20,160 18,259 8,085 2,605 49,109 61,365
16,855 13,608 13,615 4,295 48,373 55,752
17,715 16,455 3,940 1,940 40,050 49,952
16,405 13,592 5,020 2,995 38,012 38,550
15,815 10,175 7,015 2,350 35,355 46,106
11,090 9,390 6,395 200 27,075 35,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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