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Pilgrims

509879720Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 68m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
594
+15
🇩🇪 Varangians · Germany
560
+17
🇮🇳 Danes · India
578
-16
🇮🇳 Hindustanis · India
573
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,750 12:14 24:25 63:46 ⚔ Fish Boom into Scouts
20 1,369 15:03 24:49 —
17 1,193 12:53 20:24 32:17 ⛏ Fast Castle
11 745 13:49 21:39 41:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,005 22,085 15,180 3,255 59,525 60,334
19,410 15,675 9,320 1,735 46,140 45,633
19,880 14,995 9,105 1,500 45,480 56,777
14,395 9,912 4,100 1,540 29,947 36,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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