AoeStats
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Black Forest

510525820Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 35m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
975
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🇦🇷 Mongols · Argentina
971
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🇪🇸 Varangians · Spain
926
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🇺🇸 Persians · United States
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🇨🇳 Saxons · China
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🇨🇳 Khmer · China
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🇨🇳 Spanish · China
909
-24
Player eAPM Actions Feudal Castle Imperial Opening
35 1,226 13:20 18:29 31:40 ⛏ Fast Castle
34 1,212 13:57 28:28 — ⚔ Scout Rush
22 793 12:47 17:13 31:11 ⛏ Fast Castle
21 730 12:02 17:34 32:57 ⛏ Fast Castle
19 665 10:12 19:25 33:35 ⛏ Fast Castle
18 622 14:14 21:28 — ⛏ Fast Castle
17 595 11:24 17:18 30:56 ⛏ Fast Castle
9 320 14:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,700 10,030 5,710 1,600 34,040 36,794
12,500 9,398 5,395 1,925 29,218 31,270
11,725 10,780 2,945 1,810 27,260 30,855
9,930 8,465 4,130 2,250 24,775 27,284
12,500 6,925 3,335 1,600 24,360 27,194
9,110 5,653 990 525 16,278 19,621
6,500 3,783 1,360 2,080 13,723 15,153
2,625 1,497 130 205 4,457 5,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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