AoeStats
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Oasis

509740367Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 25m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1123
+15
🇦🇷 Magyars · Argentina
1115
+15
🇩🇪 Ethiopians · Germany
1049
+18
🇦🇷 Vikings · Argentina
1120
-17
🇦🇷 Danes · Argentina
1120
-17
🇦🇷 Japanese · Argentina
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,290 9:31 22:44 — ⚔ Archers into Skirms
43 1,118 8:36 22:57 — ⚔ Archer Rush
39 993 10:23 15:03 — ⛏ Fast Castle
37 964 10:09 — — ⚔ Archer Rush
30 778 10:55 — — ⚔ Scout Rush
26 675 12:06 16:05 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,550 4,820 550 200 12,120 13,069
5,370 4,796 1,655 0 11,821 13,164
4,735 4,333 2,300 0 11,368 12,760
4,995 3,110 295 2,150 10,550 11,340
3,835 3,510 1,965 0 9,310 10,110
3,460 2,088 250 715 6,513 6,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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