AoeStats
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Arena

509348094Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 37m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1227
+12
🇩🇪 Turks · Germany
1156
+15
🇳🇴 Magyars · Norway
1162
-15
🇳🇴 Varangians · Norway
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,373 11:26 15:56 — ⛏ Fast Castle
25 944 10:42 15:33 — ⛏ Fast Castle
23 870 10:54 15:17 30:58 ⛏ Fast Castle
19 707 10:35 14:49 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,655 10,996 3,100 1,320 26,071 30,587
16,250 7,505 2,080 100 25,935 30,143
12,075 6,910 5,200 1,400 25,585 31,438
4,575 5,700 2,580 300 13,155 14,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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