AoeStats
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Lombardia

510054804Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 59m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1465
+15
🇭🇰 Georgians · Hong Kong SAR China
1351
+19
🇨🇳 Varangians · China
1337
+20
🇭🇰 Magyars · Hong Kong SAR China
1456
-19
🇹🇼 Mongols · Taiwan
1445
-19
🇹🇷 Danes · Türkiye
1416
-18
🇮🇳 Persians · India
1395
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,895 8:46 17:27 32:35 ⛏ Fast Castle
43 2,566 11:39 15:47 34:41 ⛏ Fast Castle
37 2,241 10:35 15:10 31:04 ⛏ Fast Castle
35 2,073 8:53 19:35 33:33 ⚔ Scout Rush
31 1,860 10:36 21:12 — ⚔ Scout Rush
31 1,840 10:38 17:27 33:11 ⛏ Fast Castle
20 1,212 9:48 18:47 31:37 ⚔ Scout Rush
20 1,217 9:58 17:47 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,225 26,943 12,765 4,665 82,598 89,232
36,245 17,612 21,050 5,060 79,967 90,610
30,095 20,491 18,320 2,035 70,941 81,225
28,275 17,515 17,380 6,725 69,895 88,414
20,365 16,955 10,260 2,250 49,830 57,302
20,100 14,844 13,150 1,625 49,719 59,100
16,420 14,996 10,920 3,110 45,446 91,186
11,525 13,413 3,565 755 29,258 32,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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