AoeStats
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Fortress

510054099Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 10m 2s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Saxons · Indonesia
1493
+11
🇮🇩 Danes · Indonesia
1450
+13
🇮🇩 Dravidians · Indonesia
1407
+15
🇹🇷 Lithuanians · Türkiye
1338
+17
🇻🇳 Teutons · Vietnam
1422
-16
🇮🇳 Saracens · India
1395
-15
🇺🇸 Wei · United States
1377
-14
🇺🇸 Khmer · United States
1310
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 314 7:31 — — ⛏ Fast Castle
24 245 6:54 — — ⛏ Fast Castle
19 188 8:08 — — ⛏ Fast Castle
18 180 7:58 — —
15 152 6:55 — —
15 152 8:01 — — ⛏ Fast Castle
12 123 7:34 — — ⛏ Fast Castle
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 1,025 200 0 3,975 3,643
2,500 955 250 0 3,705 3,923
2,375 950 200 0 3,525 3,952
1,850 1,330 0 0 3,180 3,814
2,100 710 200 0 3,010 3,434
2,050 645 200 0 2,895 3,294
1,000 600 0 0 1,600 2,236
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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