AoeStats
← _vishi_

Black Forest

509830838Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 56m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1540
+13
🇹🇷 Portuguese · Türkiye
1413
+18
🇦🇺 Mongols · Australia
1340
+21
🇨🇳 Hindustanis · China
1316
+23
🇭🇰 Danes · Hong Kong SAR China
1509
-20
🇭🇰 Khmer · Hong Kong SAR China
1487
-20
🇨🇳 Ethiopians · China
1457
-19
🇮🇳 Bohemians · India
1395
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,544 9:24 20:37 36:56 ⚔ M@A into Archers
40 2,264 10:02 14:19 28:58 ⛏ Fast Castle
34 1,896 12:04 20:40 34:50 ⚔ M@A FC
33 1,835 14:43 19:19 35:36 ⛏ Fast Castle
32 1,779 10:56 15:01 28:56 ⛏ Fast Castle
30 1,663 10:37 23:19 41:04 ⚔ Archer Rush
25 1,377 12:06 17:33 28:38 ⛏ Fast Castle
23 1,263 13:17 17:05 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,645 23,620 28,660 3,870 102,795 108,526
38,485 22,185 29,530 3,100 93,300 110,096
32,805 29,945 20,275 4,740 87,765 95,018
36,715 26,140 17,515 3,930 84,300 90,363
29,245 30,735 18,170 2,540 80,690 95,133
24,700 24,561 12,565 980 62,806 69,658
29,740 23,105 7,565 1,400 61,810 66,377
13,190 14,663 5,985 2,025 35,863 37,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.